using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using BaseScripts; // Status and Effects
public class RockInfluence : BaseInfluence
{

    public float rockDamage = 20;
    protected override void Awake()
    {
        base.Awake();
        status.AddEffect(new Effect(status, EffectType.NormalDamage, new float[]{rockDamage}));
    }
}
